The roam

Leaving your lane to help another, then coming back.

From GoldMid · Support
Professor Zéphyrinthe Academy's instructor

« Roams are round trips, not holidays. Crash your wave, sneak around their wards, strike, and be home before the next wave knocks. »

  1. Push first

    Your wave crashes into their tower. Their mid has to stay and catch it: you're free, they're not.

  2. A path they don't see

    Their ward covers the river next to mid. You go around it, through your jungle, down to bot.

  3. Hit, then go back

    Three against two at bot: a kill. Then straight back to mid, before the next wave reaches your tower. Nothing lost.

  4. The classic mistake

    You leave while their wave pushes into your tower, and you stay away. Your minions die for nothing, and a plate falls.

When to do it

  • Your wave is pushed into their tower: your opponent has to stay and catch it, you're free.
  • A nearby lane is gankable: their wave on your side, their laner walked up, no Flash.
  • Something is starting next to you: the dragon, the scuttle, a fight in the river.

How to keep it

  • Push first, walk second: a roam that costs you a wave isn't free.
  • Take the path they don't see: around their wards, not straight down the lit river.
  • Hit, then come straight back: kill or not, your lane is waiting for you.
The classic mistakeRoaming while their wave pushes into your tower, then staying away. Your minions die for nothing, a plate falls, and the roam costs more than it wins.
Good to knowA roam isn't worth it if the lane you walk to isn't gankable: you give up your wave for a trip that can't work.

The tip for your rank

Iron to Silver

Before you leave your lane, push your wave into their tower. If you can't, stay: the roam would cost more than it brings.

Gold to Emerald

Pick your path: around their wards, toward a lane whose wave sits on your side. A roam nobody sees coming works far more often.

Diamond and above

Time your roams on your wave: leave just after it crashes, be back as the next one arrives. You help the map without giving up a minion.

Measured at each rank

Share of mids and supports with a kill or an assist in another lane between 3 and 14 minutes.

20 %Iron
24 %Bronze
28 %Silver
27 %Gold
30 %Platinum
35 %Emerald
37 %Diamond
44 %Master
Measured on 8,000 of our ranked games.