Objective timers
Knowing when the next dragon is up, and being ready.

« Eureka, the dragon keeps a timetable! Note when one falls, add five minutes, and be at the pit a minute early, not on the dot. »
- Note the time
A dragon falls at 12:40. The next one comes back five minutes later, at 17:40. Note it.
- A minute before: push
About a minute before, push your waves toward them: nothing is lost while you're at the pit.
- Back, then vision
A back to spend your gold, then wards around the pit and the team gathered next to it, before it's up.
- On time, together
The dragon comes back: four of you are already there, with vision. It's yours without a fight.
- The classic mistake
A late back, then everyone walks to the pit on the timer, one by one. They're there with five and vision: you arrive to lose it.
When to do it
- A dragon was just taken, by either team: add five minutes, that's the next one.
- About a minute before: waves pushed, back done, so you can leave without losing anything.
- Just before it's up: vision around the pit, and the whole team next to it.
How to keep it
- Share the time: write it in chat, so the whole team plays around it.
- Back early, not late: arriving on time and full beats one more item and walking in alone.
- Walk in together: the first one who shows up alone is the first one caught.
The tip for your rank
When a dragon falls, look at the game clock and add five minutes. Write it in chat: your team will thank you.
A minute before, push your wave and back if you need to: you walk to the pit full, with the others, not alone at the last second.
The team that sets up first picks the fight: its vision around the pit, its waves pushed, the other team has to come to it.