Placing your wards

Light up his way before he walks it.

From Bronze
Professor Zéphyrinthe Academy's instructor

« Your trinket in your pocket is a lantern nobody switched on. Plant it where their jungler will come from, and change bushes now and then. »

  1. Ward before he comes

    Your trinket goes in the river bush, on the way their jungler takes to reach your lane. Then you go back to farming.

  2. He walks into the light

    Their jungler comes down the river toward you. Your ward shows him while he's still far away.

  3. The gank is off

    You back off in time. He has been seen, there's nobody left to catch: he turns back.

  4. Replace it when it runs out

    Your ward only lasts a while, and the area goes dark again. Your trinket has recharged in the meantime: a new ward.

  5. The classic mistake

    Your trinket stays in your pocket. You only ward when he's already in the bush: you see him, but too late.

When to do it

  • Your lane is pushed toward them: you're far from your tower, a ward on his way keeps you safe.
  • Your trinket is ready: a charge in your pocket lights nothing. Use it.
  • Your last ward has run out: the area is dark again, replace it.

How to keep it

  • Ward where he comes from: the river bushes, the bushes by your lane on the river side.
  • Ward before he arrives, while the area is still safe to walk into.
  • Change spots now and then: a ward always in the same bush gets found and cleared.
The classic mistakeWarding too late: when your ward goes down, he's already there. Or always the same bush, one they know and clear.
Good to knowA trinket ward doesn't last forever and they can kill it. Seeing nothing in your ward only means he isn't there right now.

The tip for your rank

Iron to Silver

Never keep your trinket in your pocket: as soon as it's ready, put it in the river bush by your lane.

Gold to Emerald

Think about his path: ward a little further up the way he'll come, so you see him early enough to back off calmly.

Diamond and above

Time your wards with your wave: ward before you push up, so you can stay forward and keep the pressure without fearing the gank.

Measured at each rank

Wards placed per 10 minutes, every role: nearly the same at every rank. The difference is where and when.

3.2Iron
3.3Bronze
3.4Silver
3.4Gold
3.3Platinum
3.3Emerald
3.3Diamond
3.4Master
Measured on 49,654 of our ranked games.