Don't facecheck the fog
Light a dark area before you walk into it.

« That dark bush only bites when enemies are missing from the map. Then light goes in first, never your face: a ward thrown from a distance. »
- The fog hides them
Nobody on your team sees into the bush. Two enemies may be waiting in it: you can't know.
- Count who's missing
Three enemies are visible elsewhere on the map. The two others could be anywhere, including right here.
- Light it first
You throw a ward into the bush from a distance, without walking in. It shows them: now you know, and you choose.
- The classic mistake
You walk alone into the dark bush to ward it: the facecheck. Both of them are there, and they see you first.
When to do it
- Enemies are missing from the map: every dark bush near you may hold them.
- You want to ward a bush: the bush itself is the place nobody sees into.
- You're alone, or the squishiest of your group: you're the last one who should walk in first.
How to keep it
- Count the enemies you see: if some are missing, treat the dark as occupied.
- Light it from a distance: a ward thrown into the bush, or your Oracle Lens.
- No vision to spare? Let a tanky ally go first, or take another way.
The tip for your rank
One rule: never walk alone into a bush you can't see into. Ward it from a distance or go around.
Before entering the dark, count: if their whole team shows on the map, go; if several are missing, light it or wait.
Sweep and ward ahead of your team: a bush lit before a fight turns their ambush into a fight you can see, and choose.