The kite
Attack, step, attack: hit without getting caught.

« Kiting is a waltz: the attack leaves, then you step. Move too early and you cancel it; plant your feet and they catch you. »
- Hit, then step
You attack, and as soon as the attack leaves, you take a step back. Then again: hit, step, hit.
- Always at max range
The gap doesn't change: he stays at the edge of your range, never in his. He takes every hit and lands none.
- Forwards to chase
He gives up and runs: same rhythm, forwards. You stay in range and finish him.
- The classic mistake
You stand still to attack: he walks up and reaches you. Or you run without attacking: you deal nothing. Either way, you lose the duel.
When to do it
- A melee champion runs at you: you back off between your attacks, and he never gets there.
- An enemy runs away: same rhythm, forwards: you stay in range and keep hitting.
- In lane, against a shorter range: a step in to hit, a step back out of theirs.
How to keep it
- Attack, then move: as soon as the attack leaves, click to move; attack again as soon as it's ready.
- Use attack-move: one key attacks the enemy closest to your cursor, no misclick on the ground.
- Don't cancel your attack: moving too early cancels it. Let it leave, then move.
The tip for your rank
Start simple: one attack, one step back. Practice it in a custom game until you don't have to think about it.
Bind attack-move and use it for every attack: fewer missed clicks, and you hit the enemy closest to your cursor.
Kite at the edge of your range, not further: every step too many is an attack you don't make. The best kite loses no damage.