The fast push
Kill the wave fast so it crashes into their tower.

« Oh, look at that: your wave crashes and your opponent is stuck babysitting minions. Just don't hang around their tower to admire it. »
- Their jungler is far
You know where their jungler is: far from your lane. You can push without fearing a gank.
- Kill the wave fast
Spells and attacks on every minion: their wave melts, yours stays whole.
- The crash
Your wave crashes into their tower. Your opponent has to stay under it and catch the minions, or lose them.
- The time is yours
He's stuck on the wave, you're free: back, roam, take a plate or move to an objective.
- The classic mistake
You crash, then stay in front of their tower with their jungler unseen: far from your tower, you're an easy gank.
When to do it
- You want to back: crash first, and you lose almost nothing while you're gone.
- You want to roam or join an objective: your opponent has to stay and catch the wave, or lose it.
- Your opponent is gone (dead or backed): crash the wave and take a plate.
How to keep it
- Check their jungler first: you'll end the push far forward, so you need to know where he is.
- Spells and attacks on every minion: speed is the whole point.
- Leave as soon as it crashes: back, roam or move; don't wait in front of their tower.
The tip for your rank
Before you back, push. Before you push, look at the map for their jungler.
Every fast push needs a plan: a back, a roam, a plate or an objective. Know it before you start.
Use the crash to move first: your opponent is stuck on the wave, so you reach the river, the objective or the next lane before him.